|May-2018 - Ongoing||Playdead Systems & Graphics Programmer||-|
|Jan-2016 - Mar-2018||NVIDIA System Software Engineer||Compute profiling tools|
|Aug-2014 - Jan-2016||Independent game developer||-|
|Jun-2013 - Aug-2013||Microsoft Intern||Bing search engine tooling|
|14-Feb-2018||Efficient Rendering of Linear Brush Strokes - Journal of Computer Graphics Techniques|
Papaya is a node-based GPU-powered image editor.
Socioball is an isometric physics-based puzzle game with a built-in level editor made in Unity.
Miscellaneous projects, including a pathfinding system for Unity, a procedural building tech demo in Unreal Engine 4, and an open-source photogrammetry plugin for Blender.
|Education||Bachelor of Engineering in Information Technology.|
Graduated in 2014, from University of Pune, India